BenQ and Marshmallow Games partner to create a more immersive and educational experience for nursery and primary school students and teachers across the UK.
Nursery and primary school students across the UK can now accelerate their learning of English and STEM subjects (Science, Technology, Engineering and Mathematics) because of a new partnership between BenQ, a leading innovator of visual displays such as interactive displays, and award-winning educational app provider, Marshmallow Games.
The partnership will see Smart Tales, the flagship app of Marshmallow Games available to download on BenQ Interactive Displays directly from the BenQ App Store. Providing teachers with access to a rich library of interactive and animated stories that can teach STEM subjects in an exciting way, fostering a love of learning from an early age.
BenQ’s interactive displays installed in UK nursery and primary schools to enhance learning, combined with Smart Tales’ commitment to creating educational and entertaining content for children, is set to provide pupils aged 3-7 with an immersive and education experience to enhance healthy values and get closer to STEM subjects, in a fun way.
Smart Tale’s vision is to enhance active learning in the classroom by encouraging kids to actively take part in the storytelling process, which makes learning enjoyable. By downloading the Smart Tales app on the BenQ App Store, over 1.000 educational activities that train fundamental skills for growth, such as memory, attention, logic, and critical thinking will be accessible for lessons instantly on BenQ interactive displays.
Nicola Pearce, Head of Education at BenQ commented:
“We are delighted to extend our commitment to fostering a love for learning and ensuring the best possible access to teaching resources through this exciting partnership with Marshmallow Games. Existing Smart Tales users can download the application straight from the BenQ App Store to experience fun and innovative learning in just a few clicks, directly on our interactive displays. We hope that we can enable more teachers to discover and try the app in their classrooms.
BenQ has always continued to put pupils at the heart of our products, demonstrated by launching our ClassroomCare® technologies to protect students from harmful blue light, germs and poor air quality. Our interactive displays are much more than just a digital whiteboard. And this Partnership is another way in which we are supporting our vision to transform the future of education for all ages.”
Cristina Angelillo, CEO of Marshmallow Games commented:
"Marshmallow Games is excited to partner with BenQ in the UK, bringing top-quality hardware together with the truly educational Smart Tales app to schools. This collaboration aims to revolutionise learning, inspiring students with interactive experiences that fuel creativity and exploration. Together, we pave the way for a brighter future, where education knows no bounds."
Recently, improving STEM subjects have become a priority for governments and education establishments across the world, since seeing a lack of interest from students in pursuing career paths within these industries. Introducing new and interesting ways to discover these subjects from a young age can help to inspire the new generation of learners, and eventually highly skilled, talented workers into these sectors where there is currently a shortage.
For more information on BenQ Education Solutions please visit here: www.benq.eu/en-uk/education
Discover the Smart Tales App from Marshmallow Games here: www.smarttales.app/en